6 December 2009

On places and people

Lately I was interviewed by two of Cvetka’s students. It’s becoming a tradition by now, and one I enjoy. Let’s say it, to be interviewed, even if  by a student, always make you feel a bit… a bit more interesting than what you really are. :) )

The second of my interviewed asked me to bring her to 3 different places I like or find interesting in SL.

[................................... long, embarrassed and embarrassing silence...........................].

Hem hem, I have to confess it: I do not travel too much in SL. Ok, when I read (mostly on SLED) or are told of some new interesting location, I usually go and have a (often quick) look. But lest say it: to jump from one point to the other of the grid after a while is… boring. It’s like being on holiday: everybody likes to do sightseeing, but after a week of churches, museums, monuments and walks in picturesque neighbourhoods, we all would like to have something better to do.

The places I like most are… the places where I do something interesting or where I meet interesting people. And what I like most is making interesting things with interesting people, without caring about the surroundings landscape (whose feature I appreciate  most is: low lag).

I enjoy the Edunation community and love its sandbox (a sort of meeting point for all its residents), I like to meet with the members of Slexperiment, I love to get involved with the versatile Pyramid group and to participate in their many events (the last of with, a conference with Mario Gerosa on the 14th of  December 2009), or to keep in touch with my ex-schoolmates (he he… this word make me feel so young!) of the Muvenation course and to share opinions and help each other. And I enjoy building, learning, having concrete, tangible projects with other people I like and admire.

Therefore, I brought the student who asked me about interesting places to the Second Life Italia community land, where she can meet Italians and chat with them, and to the Indire sandbox, where …. she can meet Italians and chat with them.

I do not know why, I had the impression that she was not very impressed by it… but she is young, she will learn ;)

15 November 2009

Using Second Life to stimulate learners oral production

I wrote this article for the IV Cibercongreso de la CiberSociedad2009:  crisis analógica, futuro digital.

You can read the spanish version here

I’ve been in Second Life[1] for almost 3 years now and have had the chance to observe and participate in many language classes and activities. During this last year I started my own project, Italianiamo. Knowing my limits and the time I could invest in it, I decided to focus on what virtual worlds[2] do at their best: make people talk to each other.

Therefore, Italianiamo is not a language course: we do not have a syllabus to follow and we do not “do” grammar. In our activities, I don’t ask learners to use this or that structure, rather I try to stimulate their free oral production. I simply prepare the activity, when needed we go over some useful vocabulary together, and then I step aside to let the learners interact in the Italian language, helping them to overcome their communication difficulties or encouraging the conversation flow when needed.

Consequently, my task and main problem in SL[3] is to find or create a set of stimuli and to see how I can exploit them to make learners talk in a foreign language.

In this short paper I would like to share my experiences and reflections, focusing primarily on one of the many “tools” that can be used to trigger communication: SL itself and above all SL places.

SL: a year long full immersion

When I arrived in SL and started exploring this new world I was struck by the number, interest, and variety of existing places. They are there, ready to use and to interact with. In addition, they are often inhabited by native speakers and owners[4] usually do not object if you bring a small, well -behaved group of learners to visit their land[5].

I would say that SL is a kind of dreamland for language teachers, above all if they are living and teaching abroad: it’s almost like being in the country you want to learn the language of, a cheap and quick surrogate for Italy, in my case.

Actually, SL allows a kind of full immersion. It’s somehow even better: it’s spread over the year, not condensed into the two weeks or one month summer courses we are used to. Yet, as you can understand, the perfect world has not been invented, and one comes across problems here too. Let’s look at what some of them are:

Making people talk

We all know very well that to just throw learners in a new, unfamiliar place and ask them to talk about it does not work. People talk about what they know, not about what they ignore. I would imagine that in that case they would limit themselves to looking around, ask some questions and make some short remarks, while probably the teacher would be tempted to explain and speak too much in order to cover the embarrassing silence.

But it’s they who need to talk and practice the language, not me! I assure you that my Italian is pretty good and I do not need to visit virtual worlds to practice and improve my fluency.

The solution I often hear is:

a) ask learners to prepare the topic somehow, for instance by consulting Wikipedia, in order to explain it to class,

or

b) divide learners into small groups and send them out to visit a place and then report on it to the class.

This might work very well in a “normal class”, where students have homework and are presumably willing (or obliged) to spend some of their free time in doing it. Italianiamo is not a “class”, people just drop in -when they can and feel like- to talk in a relaxed and stimulating environment. They enjoy learning and talking in Italian and that’s what they are there for.

However, I wonder whether explaining what one read the night before is real, spontaneous communication. Do people feel the need to explain to each other everything about the Cathedral of Milan or are they simply fulfilling a task? Is it relevant and important for them to explain everything they just learned on a topic decided on by their teacher?

I wanted to try something different, and since my activities are free and I have no boss to report to, I could dare to risk more. Participants know that we are all learning and experimenting together and therefore are more willing to accept failures and little disasters on my part.

Using SL spaces to talk in a foreign language

In order to use existing places we pretended to be improvised tourist guides, inventing the history of the region we were visiting on the basis of a very scarce information (namely: the Real Life[6] image of some of the attractions of the Apulia region and some key words that could be useful), discussed the ideal architecture and function of a creativity hub (a project that had been developed both in RL[7] and SL), visited a car factory trying to understand together how cars are manufactured, went to a bookstore to talk about how we choose books and our preferences in literature, discovered SL art in a gallery, talked about our tastes in an Italian fashion and design showroom, dreamed about holidays in a travel agency, went through what we usually do in airports while waiting for our flight in…a virtual airport, followed and gave directions in the twisting little streets of the Rome district of Trastevere. We even went out to dinner together once.

The preparation of these activities represented an enjoyable challenge for me and much satisfaction. Let’s look at what one has to keep in mind when organising these kinds of activities:

Visiting Trastevere
At the restaurant
In the aquarium of Genoa
In a SL art gallery

Finding suitable places

First of all, I had to find the place: an interesting Italian land.

Not an easy and quick task, since as you can imagine, the percentage of interesting places that can be used for learning Italian is very low compared to English ones, and yes, it’s true: many SL places are boring, empty shopping malls.

In addition, Italian land owners, in an understandable attempt to make their land accessible and enjoyable by more visitors, often also (or only) offer information in English, thus somehow disrupting the sensation that we are immersed in an Italian environment.

Moreover, places sometimes disappear. It happened in the early days of the World Wide Web too, as a colleague was telling me not long ago. He, a real early adopter of the ICT for language teaching, found more than once that the page he had used the previous term were not online anymore, and that instead of improving his lesson plan on the basis of past experience, he had to start (almost) from scratch again.

The same thing is happening in SL now because Second life is now as young as the web was back then. It’s quite common that, after having found a wonderful place, designed an activity, and tested it you find out that you have to start everything anew because that land has changed, or worse, is not there, nor anywhere, any more. This sometimes happens even while one is thinking of an activity: the little district with intricate streets is now reduced to a mere square and the beautiful island[8] became a sort of ugly suk.

This, for the teacher who has spent sometimes weeks combing the metaverse[9] for suitable places, is a real loss of time and energy and can be very discouraging. I hope and believe that in the future SL will become stable in this sense, more like the Internet we know nowadays, with a large offering of places that “stay there”, and that we can utilize for our teaching activities.

Coming to term with reality in virtual reality

Once you’ve found a place, what you are going to do there and how you are going to use it do not depend only on your ideas and aims: you are a guest on someone else land, and therefore we cannot do anything we might want to there.

The owner of the land can restrict the ability of its visitors to fly[10], run scripts[11], rez[12] objects, take landmarks[13], teleport[14] directly from one point to the other, or even talk[15].

This is very understandable, since in this way the owner is avoiding griefers[16] attacks and keeps his or her land clean and tidy. As a consequence, you need to check and come to terms with your restricted perms[17]… and be careful: perms can vary from one spot to the other of the same land!

Therefore, it’s useless to plan a nice scavenger hunt with the help of huds[18] or other scripted objects if your scripts will not work there, or to prepare a board for some brainstorming if you cannot rez any object. It’s better to first find out what you will be allowed to do and then design the activity accordingly.

But, most important of all, is to know what your learners can do in SL. Do they have the right skills to perform what you are asking of them? How is their connection? Do they usually experience lag[19]? Finding out about their level and abilities beforehand will let you design your activities accordingly, and spare you from having to spend the first hour explaining how to do this or that. And yes, understanding an explanation and asking for help can be a very good exercise, but it’s also a bit frustrating and tiring if in the end you do not manage to do anything else.

Meeting native speakers

Native speakers are one of the primary reasons we are all here. To have the chance to meet people from almost all over the world and speak with them is one the main strengths of SL.

In SL, it is quite easy to start a conversation, much easier than in RL, I would say. In RL, it’s not normal in our daily lives to stop a passer-by and begin a conversation. If you don’t believe me, just try it! Walk into a plaza in RL and start talking with the people who are there. Unless you are in your 20s (and the person you are talking to is as well) they will probably stare at you, thinking that you have some mental problem. But in SL, this is a normal and completely acceptable behaviour, may be because we all look as if we were in our early 20s in SL.

Thus, people in SL can give you and your group of learners nice surprises: they can invite you on a guided tour of their island, or you can end up chatting about local languages and cultures. When it happens, just forget about the planned activity and grab the occasion that is being offered.

I would not base my activities on “going around and meet people”, however. First of all it’s something learners can do on their own, they do not need my help. Also, I noticed that they usually tend to speak more to people they already know and are at ease with, and that it’s often difficult for them to participate in a discussion among native speakers. As a matter of fact, most of the participants of Italianiamo are level A2/A2+, and, in my personal experience as a language learner, by the time you understand what someone is saying, someone else is already answering, and it’s hard to find the right moment to speak.

Meeting people from Apulia
A tour in Sardinia

In any case, native speakers are motivating: I mean, we are learning a language to talk to them, not to our teacher. They offer a wonderful occasion for listening to (and understanding) the “real” language, a chance to hear different accents and to experience first hand a new culture, without filters. That’s why I chose to open Italianiamo to native speakers: they are always welcome to join us in our activities.

Do we always have to go somewhere?

Of course not! Sometimes to stay at home is the best solution. We do not need to go to a theatre to discuss: “Do you go to the theatre?”. We need to go to a theatre if we are going to attend a performance and then compare our opinions about it (this last is best if done in a quiet bar). To talk about the last performance we went to, there’s nothing better than a cosy lounge.

In a RL classroom you have many tools (chalkboard, photocopy machine, cd player, video player, the room you are in with it’s walls and objects, if you are lucky a projector, if you are even more lucky an interactive digital blackboard…) and each time you choose which one is the best to perform the task at hand. The same happens in SL: you have some tools (voice[20], chat, different lands, different settings, objects in your inventory[21], etc.) and it’s how you use them that determines the success (or not) of your class/activity.

Talking about Italian gastronomy
Trying to sing Italian songs in SL

There are times when it’s better to stay home: when you need to use boards or other tools, for example, or when you want to use objects or a scene you have prepared. And since teleporting is easy and quick, you can decide to introduce the topic of the day at home and then journey together to see a place that will work as further stimulus.

A land of your own

Owing land is very useful.

At the beginning of my Second Life I did not see the point of owning or renting a place of my own. I thought that those who had a land simply wanted to play houses. I mean: you have sandboxes[22] if you want to try to build[23] something, and it’s much more fun to go around than to stay home and offer tea with biscuits to friends.

I tended to (mis)judge those who kept their activities in their “places” as people who did not understand the real potential of SL. I was wrongly convinced that they were afraid of taking their learners out of the classroom (by which I mean not just a four-walls room, it can be a park or a whole theme-based land) for fear of losing them, for fear that what they found in the outside world would be much more interesting (and useful for learning languages) than what they offered. A senseless fear, since a good teacher, in SL or in RL, is more than merely a native speaker, and offers an added value.

Needless to say, I have changed my mind to some degree. I still think that to be in SL and not to grab the opportunities it offers is a pity, but having a place on your own not only let you use more of SL (rezzing objects or settings and games you have prepared, for instance) but also because it’s nice to have a quiet place to meet, a landing point for those who want to participate in your activities, and an information hub for those who want to know more about what you do.

It’s tough, but worthwhile

I have the impression that I have pointed out so many “problems” and “difficulties” one has to deal with, that you are probably wondering why you should take the trouble to give it a try. This was not my intention. As I said before, I’m an enthusiast of this new world and of its potential for teaching languages.

Second Life and all the other virtual worlds that have mushroomed into existence in these last years are a new tool for all of us, one we should explore to see their pros and cons, their strengths and limits, what we can do and what is technically not viable, what we can use them for and what is achieved best via other tools. Although we may find many obstacles in our path, we also enjoy the freedom of being able to make mistakes, and to learn from them, without any big drawbacks: our learners are also curious and willing to try out new ways of learning, and to risk and explore, otherwise they would not be here.

Learners in SL are usually very motivated and eager to find more occasions to practice the language, and their improvement in fluency is awesome: those who at the beginning were looking up words in online dictionaries are now able to go to Italian lands and make friends, those who studied a foreign language long ago saw how it came back to them with very little effort, and those who at first were too shy for speaking and kept using the chat soon found themselves talking into their microphones without even noticing it.

I think that the “secret” is that to learn a foreign language here has an immediate purpose: to talk with other people, whether other learners or native speakers, and to know each others and do things together. We are not all closed in our classroom, we move inside the space of a large, new world still to be explored, we share a space that allows us to do, see, and live things together, we share opinions, give each other advice, help each other, get involved in projects and activities. And to do all of it we need to talk, talk, talk. And it’s as easy, and as immediate, as teleporting.

*  *  *

This paper is the result of first hand experiences, of a trial and error process, therefore I will only list here some useful resources for those who want to try their luck in SL.

My main “founts” for this article are some friends and colleagues with whom I shared adventures and sometimes hours of work with in SL: Graham Stanley, Paul Sweeney and Sally Langer. Some of their ideas and experiences are in this article.

 

Useful bibliography for educators in SL

Global Kids’ Second Life curriculum. Global Kid. Web. 27 Sept. 2009.
http://www.globalkids.org/?id=117

Are you ready to teach in SL? University of Cincinnati. Web. 27 Sept. 2009.
http://www.quibblo.com/quiz/7--PShe/Are-you-ready-to-teach-in-Second-Life

Mychael Rymaszenwki et al. Second Life: the official guide.
Indianapolis: Wiley Publishing, 2007

Aimee Weber et al. Creating your world: the official guide to
advanced content creation for second life.
Indianapolis: Wiley Publishing, 2008.

Footnotes


[1] Second Life: a 3D virtual world owned by the linden lab. Further information: http://en.wikipedia.org/wiki/Second_Life

 

[2] virtual world: a world hosted in your pc or on a server. It can be in 2 or 3 dimensions. The most popular ones are multiuser. Further information: http://en.wikipedia.org/wiki/Virtual_worlds.

[3] SL: Second Life

[4] owner: SL is mostly privately owned. Many leave their “territory” open to those who would like to visit it.

[5] land: a land is a plot of …land. It can be very small (512 m² or less) or a whole island (also called region: 65,536 m²).

[6] Real Life: the physical world we are living in and our everyday lives. Also called First Life in opposition to Second Life.

[7] RL: Real Life

[8] island: also called a Region. An island is 65,536 m².

[9] metaverse: often used as synonym for virtual worlds and, within SL, of Second Life.

[10] fly: in Second Life you can move by walking, running, flying, or teleporting.

[11] script: code that make objects interact with each other or with the avatars, i.e. the virtual representations of the people in SL.

[12] rez: to create an object or to take an object out of the inventory (a folder with one’s personal belongings) to use or show it to other people.

[13] landmark: an object that allows you to teleport directly from one point to the other

[14] teleport: in SL is possible to go directly to a desired place by teleporting, a bit like in Star Trek.

[15] talk: in SL you can chat, send IM to another avatar, or talk in public or private conversations using a simple headset.

[16] griefers: people who enjoy themselves by causing havock and damage.

[17] perms: permissions, i.e. to talk, to rez objects, to use scripts, etc.

[18] hud: head up device: a device that can be seen only on your screen and that give you information, show you images, etc.

[19] lag: difficulty to move, to see or to interact with the surrounding environment. It can be caused, among other reasons, by slow internet connections.

[20] voice: the ability to speak with an headset

[21] inventory: different folders with all the personal belongings.

[22] sandbox: a place you can use freely for a determined amount of time.

[23] build: in SL you can create objects: furniture, houses, clothes, smaller objects. The only limit are your skills. Almost all the content available in SL is user generated.

 

Version en castellano

Second Life[1]: una herramienta para estimular la expresión oral

Pronto celebraré mi tercer cumpleaños en SL[2]. A lo largo de estos tres años, he tenido la ocasión de observar y participar en muchas clases y actividades para el aprendizaje de lenguas extranjeras y, el año pasado, empecé mi propio proyecto: Italianiamo. Al no poder invertir mucho tiempo en la preparación de las actividades, decidí limitarme a lo que, a mi parecer, los mundos virtuales[3] hacen mejor: fomentar la comunicación entre personas.

Por lo tanto, Italianiamo no es un curso de lengua: no hay un sílabo que seguir, ni tampoco hay clases de gramática. En nuestras actividades no pido a los participantes que utilicen tal o cual estructura lingüística, sino que intento estimular su producción oral libre. Sencillamente preparo la actividad y, si es necesario, vemos juntos alguna palabra o expresión que podrían ser de utilidad; luego dejo que sean ellos quienes interactúen en italiano. Por mi parte, intervengo sólo si es necesario, para ayudar a superar dificultades de comunicación o estimular la conversación.

De forma que mi objetivo, mi deber y también mi mayor problema en SL es encontrar o crear una serie de estímulos y ver como puedo explotarlos para que los participantes hablen en una lengua extranjera.
Me gustaría compartir aquí mi experiencia y mis reflexiones, centrándome principalmente en una de las varias herramientas que se pueden utilizar para fomentar la comunicación: SL y, sobre todo, los diferentes lugares accesibles en este mundo virtual.

SL: una full immersion de 365 días

Cuando llegué a SL y empecé a explorar este nuevo mundo me impresionó la cantidad, interés y variedad de los lugares existentes. Allí están, listos para poder interactuar en ellos y con ellos. Además, a menudo podemos encontrar hablantes nativos y los dueños[4] no tienen reparos si se lleva a un grupo reducido y bien educado de aprendientes a sus tierras.

Podríamos afirmar que SL es una especie de mundo de ensueño para los profesores de idiomas, sobre todo si viven y trabajan en el extranjero: es casi como estar en el propio país. En mi caso, una versión low cost y de rápido acceso de Italia.

De hecho, SL nos permite acceder a lo más parecido a una inmersión total. O incluso a algo mejor, ya que la inmersión no se reduce a la estancia de dos semanas o un mes en el extranjero a la que todos estamos acostumbrados, sino que queda repartida a lo largo del año. Sin embargo, como todos bien sabemos, el mundo perfecto todavía no ha sido inventado y también aquí hay que enfrentarse a algunos problemillas. Veamos cuáles:

¿Cómo hacer hablar a la gente?

Llevar a un grupo a un entorno nuevo y desconocido y decir “hablad” no funciona. Eso lo sabemos todos muy bien. La gente habla de lo que sabe, no de lo que ignora. Imagino que en una situación de este tipo se limitarían a mirar a su alrededor y a hacer unas pocas preguntas y algunas observaciones. El profesor, mientras tanto, tendría la tentación de explicar y hablar demasiado, para llenar el incomodo silencio.

Sin embargo, son ellos los que necesitan hablar y practicar el idioma, no yo! Os puedo asegurar que mi italiano es más que bueno y que no necesito visitar mundos virtuales de ningún tipo para practicarlo.

Las soluciones propuestas a menudo son las siguientes:

a) pedir que los aprendientes preparen un tema, por ejemplo, buscando sobre ello en la Wikipedia, para luego exponerlo a sus compañeros;

o

b) dividir a los aprendientes en grupos pequeños y pedirles que visiten un lugar en SL para luego explicarlo a sus compañeros.

Dos opciones que sin duda pueden funcionar muy bien en una clase “normal”, en la que los estudiantes tienen sus deberes y están motivados (u obligados) a hacerlos. Italianiamo no es una “clase”. La gente simplemente se deja caer por allí los lunes –cuando y si tiene ganas– para charlar en un entorno relajado y, al mismo tiempo, estimulante. Les gusta aprender y hablar italiano, y es ese el motivo por el que acuden a los encuentros.

De todas formas, me pregunto si explicar lo que se ha leído la noche anterior es comunicación auténtica y espontánea. ¿Acaso lo que uno quiere de verdad es hablar con los compañeros sobre el Duomo de Milán o simplemente está “haciendo los deberes”? ¿Qué importancia y relevancia tiene para el alumno explicar lo que ha aprendido sobre un tema que le ha asignado el profesor?

Quería probar algo diferente y, puesto que todas mis actividades son gratuitas y no tengo que responder de mis acciones ante ningún jefe, puedo atreverme a más. Los participantes en Italianiamo saben que estamos todos aquí para aprender y experimentar, de forma que están más dispuestos a aceptar fallos y pequeños desastres por mi parte.

¿Cómo usar SL como herramienta para practicar lenguas?

Veamos algunos ejemplos. Para explotar las lands[5] existentes nos improvisamos guías turísticos, inventando la historia de la región de Apulia basándonos en unas cuantas informaciones (para ser exactos, las imágenes en Real Life[6] de los puntos de interés que íbamos visitando y algunas palabras clave); debatimos sobre la arquitectura y la función que debería tener un centro para la creatividad (un proyecto que se desarrolló simultáneamente en SL y en RL[7] ); visitamos una fábrica coches intentando entender cómo es el proceso de fabricación de un automóvil; fuimos a una librería para comparar cómo elegimos nuestras lecturas e intercambiar opiniones sobre literatura; descubrimos el arte en SL en una galería; hablamos de nuestros gustos en una exposición sobre la moda y el diseño italiano; soñamos vacaciones en una agencia de viajes; comparamos lo que solemos hacer en los aeropuertos mientras esperamos para embarcar… en un aeropuerto virtual; tuvimos que entender y dar indicaciones en las callejuelas del barrio romano de Trastevere; y hasta nos fuimos todos a cenar juntos una noche.

La preparación de estas actividades fue para mí un estimulante desafío y una satisfacción. Pero veamos ahora qué hay que tener en cuenta al organizar actividades de este tipo.

En el barrio de Trastevere

Cenando con los amigos

En el acuario de Génova

En una galeria de arte en SL

La búsqueda de la land adecuada

En primer lugar, hay que encontrar el lugar adecuado: una land italiana interesante.

No es algo que se haga en un abrir y cerrar de ojos. Como podéis imaginar, el porcentaje de lugares interesantes, que se prestan a ser utilizados para el aprendizaje del italiano es muy bajo si lo comparamos con los ingleses. Además, es absolutamente cierto que en SL hay muchos centros comerciales feos y aburridísimos donde, además, no hay ni un alma.

Y por si eso no fuera bastante, a menudo, los dueños italianos ofrecen información también (o sólo) en inglés, ya que quieren que su land la puedan disfrutar todos los residentes de SL. Es algo muy comprensible, pero de esta forma se pierde la sensación de estar sumergidos en un entorno totalmente italiano.

Otro aspecto que hay que tener en cuenta es que, a veces, las lands desaparecen. Lo mismo pasaba en los inicios de Internet, como me contaba un colega hace poco. Fue un auténtico early adopter de las TICs para la enseñanza de las lenguas y tuvo, en más de una ocasión, la desagradable sorpresa de ver que el sitio web que había utilizado el año anterior en clase ya no estaba en línea. Así que, en vez de poder mejorar su clase después de haberla experimentado previamente, tenía que volver a empezar desde cero o casi.

SL es ahora tan joven como lo era entonces Internet. Y también aquí, a veces, después de haber descubierto una land maravillosa, de haber diseñado una actividad y haberla ensayado, hay que volver a empezar de cero porque el lugar ha cambiado o, en el peor de los casos, ya no existe. De vez en cuando esto sucede incluso cuando todavía se está diseñando la actividad: el pequeño barrio con un entresijo de calles es ahora una simple plaza y la isla[8] maravillosa parece más bien un zoco de periferia.

Todo ello representa una verdadera pérdida de tiempo para el profesor que se haya pasado días y, a veces, semanas peinando el metaverso[9] en búsqueda de lugares interesantes. Espero y estoy convencida de que en el futuro SL será más estable en este sentido, más parecido al Internet que conocemos hoy, con una inmensa oferta de lugares estables que se puedan utilizar para actividades de tipo educativo.

Hay que ser realistas, incluso en la realidad virtual

Una vez encontrado el lugar adecuado, lo que se hará en él y lo que se podrá utilizar no depende sólo de nuestras ideas y de los objetivos que queremos alcanzar: somos huéspedes en la tierra de otra persona y no podemos hacer lo que nos da la gana.
El dueño de la land puede restringir algunas capacidades de sus visitantes, como volar[10], utilizar scripts[11], rezear[12] objectos, tomar landmarks[13], teletransportarse[14] de un punto a otro y hasta hablar[15]. Desde su punto de vista es muy comprensible: de esta manera puede defender su propiedad de los griefers[16] y mantenerla limpia y estable. Desde nuestro punto de vista, es una molestia y nos limita mucho. Así que, antes que nada, lo que haremos será averiguar los permisos[17] y tenerlos en cuenta. Y cuidado: a veces cambian de un área a otra de la misma land.

Así que de poco sirve plantear una búsqueda del tesoro con la ayuda de un hud[18] u otros objetos scriptados si tus scripts no funcionan allí, o preparar una pizarra para el brainstorming si no tienes permisos para rezear objetos. Más vale averiguar antes lo que está permitido y partir de allí para diseñar nuestra actividad.

Pero tal vez lo más importante es pensar en lo que tus aprendientes saben hacer en SL. ¿Son lo bastante expertos de SL como para llevar a cabo las acciones que les estás pidiendo? ¿Tienen buena conexión a Internet? ¿Experimentan lag[19] a menudo? El riesgo es tener que pasar la primera hora explicando “cómo se hace” y por más que el simple hecho de comprender las explicaciones y pedir aclaraciones pueda ser un buen ejercicio, está claro que la experiencia resultará bastante frustrante si al final eso es lo único que se consigue hacer.

De charlas con los nativos

Los hablantes nativos son una de las principales razones por las que estamos todos aquí. Tener la posibilidad de conocer a gente de casi todo el mundo y hablar con ellos es uno de los principales puntos fuertes de SL.

En SL es habitual y bastante fácil hablar con desconocidos, mucho más que en RL. En nuestro mundo real no es usual parar a alguien por la calle y empezar a charlar. Si no, vete a una plaza, siéntate al lado de alguien y ponte a conversar con él. A no ser que tengas 20 años (y tu interlocutor también), te mirarán mal (con cierto aire de divertida compasión) y pensarán que no estás del todo bien de la cabeza. En SL éste es un comportamiento normal y aceptable, quizás porque todos tenemos aspecto de veinteañeros.

Así que no es raro tener bonitas sorpresas en SL, como una improvisada visita guiada por el dueño de la isla o una charla con italianos sobre dialectos y culturas locales. Son ocasiones que no se pueden perder. Entonces, vale la pena dejar a un lado todo lo que se había planeado y dejarse llevar por lo que surge.

Sin embargo, es evidente que las actividades de SL no se pueden basar en “ir por ahí y encontrar a gente”. En primer lugar, es algo que los aprendientes pueden hacer por su cuenta, no necesitan la ayuda de un profesor. En segundo lugar, me he fijado que muchos de ellos, por lo general, hablan más con gente que ya conocen un poco y con quienes se sienten a gusto. Para ellos a menudo es difícil participar en una conversación entre hablantes nativos. No hay que olvidar que el nivel de la mayoría de los participantes de Italianiamo es A2/A2+ y, tal como aprendí de mi experiencia como estudiante de lenguas, en este tipo de situaciones, cuando uno consigue entender lo que se está diciendo, una tercera persona ya está respondiendo y es casi imposible encontrar el momento para intervenir.

Hablando con la gente de Apulia

Un tour por Cerdeña

De todos modos, no cabe duda de que poder interactuar con hablantes nativos es muy motivador. Al fin y al cabo se aprende una lengua extranjera para poder hablar con ellos, no con el profesor. Son una ocasión única para escuchar (y entender) la lengua “real”, para entrar en contacto con diferentes acentos y la cultura local, sin filtros. Esa es la razón por la que Italianiamo está siempre abierto a los hablantes nativos, que pueden acompañarnos en nuestras actividades siempre que lo deseen.

¿Qué tal si esta noche nos quedamos en casa?

¡Por supuesto! Quedarse en casa es a veces la mejor solución. No se necesita ir a un teatro para hablar de teatro. Hay que ir a un teatro si vamos a asistir a una representación y luego charlamos sobre esta (esto último mejor si se hace en un bar, tomando una copa). Para hablar sobre los últimos espectáculos a los que hemos asistido, nada mejor que nuestra sala de estar.

La gastronomía italiana

Cantando canciones italianas

<p<En el aula de la vida real tenemos muchas herramientas (la pizarra, la fotocopiadora, el reproductor de discos compactos y vídeos, la sala en la que nos encontramos –con sus paredes y sus objetos–, con suerte, un proyector y, con todavía más suerte, una pizarra digital), y en cada momento decidimos cual de ellas utilizar para nuestros objetivos. Lo mismo pasa en SL: hay algunas herramientas (la posibilidad de utilizar la voz, el chat, las diferentes lands, varios escenarios que se pueden adquirir o construir[20], los objetos en el inventario[21], etc.) y es la forma de emplearlas lo que determina el éxito (o no) de nuestras actividades/clases.

Del mismo modo, en algunos casos será mejor quedarse en casa, por ejemplo cuando se necesitan pizarra u otros objetos que tenemos que rezear. Y como en SL uno puede teletransportarse muy fácilmente, se puede elegir introducir un tema primero en un lugar tranquilo y luego ir todos juntos a visitar la land que nos servirá como ulterior estimulo para la conversación.

Una land propia

Así que, tener un trocito de tierra puede resultar útil.

En mis primeros días en SL no le veía la razón en poseer o alquilar un lugar para mí. Pensaba que los que lo hacían querían simplemente jugar a las casitas. Lo que quiero decir es que, si uno quiere construir algo puede utilizar una sandbox[22] e ir por ahí a descubrir lugares bonitos resulta mucho más interesante que quedarse en casa a tomar té con galletitas con las amigas.

Tendía a juzgar (erróneamente) a los que preferían mantener sus actividades dentro de sus lands como gente que no había entendido el verdadero potencial de SL. Tenia (erróneamente) la impresión de que temieran llevar a sus estudiantes fuera de sus clases (y por clase no entiendo sólo una sala con 4 paredes, puede ser un jardín o una isla) por miedo a perderlos, por miedo a que encontraran el mundo exterior mucho más interesante (y efectivo para aprender lenguas) que su oferta de clases. Un miedo sin sentido, ya que un buen profesor, tanto en SL como en RL, es mucho más que un hablante nativo y representa, de por sí, un valor añadido.

No hace falta decir que he cambiado en parte mi opinión. Sigo creyendo que estar en SL y no aprovechar las oportunidades que este nuevo medio ofrece es una lástima, pero considero que tener un sitio propio no solo permite utilizar mejor SL sino que también te ofrece un punto de encuentro tranquilo y estable, tanto para los que quieren participar en las actividades/clases como para los que quieran informarse.

Es duro, pero vale la pena

Al releer lo que acabo de escribir, tengo la impresión de que he presentado tantos problemas y dificultades que probablemente muchos se estarán preguntando por qué tomarse tantas molestias para probar SL para el aprendizaje de idiomas extranjeros. Si eso es lo que pensáis, pido disculpas: no era mi intención. Como dije antes, soy entusiasta de este nuevo mundo y de su potencial para las lenguas.

Second Life y todos los demás mundos virtuales que han ido apareciendo en los últimos años son para todos nosotros herramientas nuevas. Ahora es cuando tenemos que explorar sus ventajas y desventajas, sus puntos fuertes y sus limitaciones, lo que podemos hacer y lo que es técnicamente imposible, para qué los podemos emplear y qué, por el contrario, se lleva a cabo mejor con otras herramientas. Aunque encontremos muchos obstáculos, disfrutamos también de la libertad de podernos equivocar y aprender de nuestros errores sin muchas consecuencias: nuestros aprendientes también son gente curiosa y deseosa de probar nuevas formas de aprendizaje, de arriesgarse y de explorar. De lo contrario, no estarían aquí.

Los aprendientes que he encontrado en SL están, en general, muy motivados. Ellos mismos buscan ocasiones para practicar las lenguas y sus progresos son impresionantes: los que al principio recurrían constantemente al diccionario ahora tienen amigos entre los residentes italianos; los que habían estudiado italiano hace mucho vieron como las palabras y las estructuras volvía a su memoria de manera natural; y los que, al principio, eran demasiado tímidos para hablar y se limitaban a escribir en el chat se vieron un día utilizando el micrófono sin tan siquiera darse cuenta.

Creo que el “secreto” es que aprender una lengua extranjera aquí tiene un objetivo inmediato: comunicarse con los demás, sean nativos o extranjeros como nosotros, para conocerse y poder hacer cosas juntos. No estamos todos encerrados en nuestra clase, nos movemos dentro del espacio de este nuevo e inmenso mundo por explorar. Un mismo espacio que todos compartimos, lo que nos permite hacer, ver y vivir cosas juntos, intercambiar opiniones, darnos consejos, ayudarnos unos a otros, participar en proyectos y actividades. Y para poder hacer todo esto, tenemos que hablar, hablar y hablar. Y es tan fácil e inmediato como teletransportarse a otra realidad.

* * *

Éste es el resultado de una experiencia directa y de un proceso de ensayo y error. Por lo tanto me limitaré a dejar un poco de bibliografía para quienes quieran probar fortuna en SL.

Sin embargo, me siento en el deber de citar como “fuentes” a Graham Stanley, Paul Sweeney y Sally Langer: amigos, colegas y compañeros de aventura en SL, con quienes compartí largas conversaciones y, en algunos casos, horas de trabajo. Parte de sus ideas y experiencias quedan reflejadas en este artículo.

Bibliografía para educadores en Second Life

Global Kids. Global Kids’ Second Life curriculum.
http://www.globalkids.org/?id=117 [Consulta: 27-09-09]
University of Cincinnati. Are you ready to teach in SL.
http://www.quibblo.com/quiz/7–PShe/Are-you-ready-to-teach-in-Second-Life [Consulta: 27-09-09]

Mychael Rymaszenwki et al., Second Life: the official guide. Wiley Publishing, Indianapolis, 2007
Aimee Weber et al., Creating your world: the official guide to advanced content creation for second life. Wiley Publishing, Indianapolis, 2008.

Notas
[1] Second Life: es un mundo virtual en 3D propiedad de Linden lab. Más información en http://en.wikipedia.org/wiki/Second_Life
[2] SL: Second Life
[3] Mundo virtual: un mundo hospedado en un PC o en un servidor. Puede ser en dos o tres dimensiones. Los más conocidos son multiusuario. Más información en http://en.wikipedia.org/wiki/Virtual_worlds.
[4] Dueños: la mayor parte de las islas de SL tienen un dueño que no es la Linden Lab. Muchos dejan sus tierras abiertas a quienes quieran visitarlas
[5] Land: una land es un lote de tierra. Puede ser muy pequeña (512 m² o menos) o toda una isla, también llamada región (de 65.536 m²).
[6] Real Life: la vida real, el mundo físico en el que vivimos en nuestro día a día. También se llama First Life (primera vida) por oposición a Second Life (Segunda Vida).
[7] RL: Real Life
[8] Isla: también llamada región. Una isla mide 65.536 m².
[9] Metaverso: sinónimo de mundo virtual y, dentro de SL, de Second Life.
[10] Volar: para moverse por Second Life se puede andar, correr, volar y teletransportarse.
[11] Script: (LSL, Linden Scripting Language): lenguaje de programación que permite que los objetos interactúen entre ellos o con los avatares, es decir, con la representación virtual de las personas en SL.
[12] Rezear (to rez, en inglés): crear un objeto o extraer un objeto existente del inventario (un conjunto de carpetas que contienen las pertenencias de cada avatar) para utilizarlo o enseñarlo a los demás.
[13] Landmark: un objeto que permite teletransportase directamente de un punto a otro de Second Life.
[14] Teletransportarse: en SL es posible ir directamente al un lugar teletransportándose; Algo parecido a lo que hacían en la serie Star Trek.
[15] Hablar: en SL uno puede comunicarse a través de un chat, enviar mensajes personales a otros avatares o hablar con la ayuda de un simple micrófono.
[16] Griefers: personas que se divierten sembrando el caos y causando daños.
[17] Permisos: por ejemplo, para utilizar el micrófono para hablar, rezear objetos, utilizar scripts, etc.
[18] Hud (Head Up Devices): dispositivo que se puede utilizar para dar información, mostrar imágenes, etc., y que es visible sólo en la pantalla de la persona que lo ha activado.
[19] Lag: dificultad para moverse, ver o interactuar con el entorno. Una de las causas principales es una conexión a Internet lenta.
[20] Construir: En SL cualquiera puede crear objetos: muebles, casas, ropa, etc. El único límite es la destreza personal de cada uno. Casi todo lo que se puede ver en SL ha sido generado por los usuarios.
[21] Inventario: un conjunto de carpetas que contienen las pertenencias de cada avatar.
[22] Sandbox: literalmente, caja de arena. Un lugar que se puede utilizar libremente durante un determinado periodo de tiempo.

11 November 2009

learning languages in SL

A nice video on language learning in SL by Karelia Kondor, a good friend of me in SL.

Ok, ok, it talks as well of Italianiamo, but I swear this is not direct marketing from my part. :)

8 November 2009

On camera controls and field trips

Camera controls, I think, are the best invention in SL: we all love them and use a them a lot, either to look closer at a picture or a text, or move around without having to keep pressing the keyboard arrow to walk (and admit it, also to spy on our neighbours ;)   )

Yet, they are the worst enemies of collaboration and communication in SL.

Let’s see why. Imagine we are in Real Life. We go together to visit an art gallery, a museum or a nice building as a part of a learning activity. We get in, and since our teacher knows that not everybody has the same pace or interest when visiting such places, he tells us that we have 30 minutes to have a look around. To make the visit more interesting he can ask us to chose one piece of art we like and to be prepared talk about it to the group later, or if a guided visit is planned, to start thinking about possible questions we would like to ask to our guide.

People start moving around and it’s very probable that small groups will form. Since we are social animals, it’s very likely that some discussion or interchange of information and opinion will start while the small groups move around the gallery or museum. There is communication, then, and collaborative thinking since what the people beside me are telling will somehow produce a reaction in me: make me notice a detail I did not see at first or make me think about something I was not aware of at the beginning.

The teacher, on his part, will see what we are concentrating our attention on at each moment, and may be could go from one group to the other, to encourage or participate in the debate and may be add here and there a piece of information, thus stimulating further the conversation among the students and avoiding to “lecture” his students.

Let’s see now the same situation in SL. The teacher and the group walk inside the gallery, museum or whatever. The teacher ask the students to look at the art pieces and chose one they like in order to talk about it to their classmates or to ask questions about it to the teacher/guide who will explain something later about the artist/place.

Everybody stay stuck where they are and start moving around with camera controls. Nobody knows what the others are looking at nor where they stop because something struck their eyes. No spontaneous communication is possible. Although we are all in the same space, there is not “shared space”, since the space we feel we are in is it delimited by what our eyes see, and we are all seeing different things, ignoring where the others “are” at the moment.

As the silence starts to be heavy the teacher, who don’t see them moving, does not know if people did understand the task. He cannot intervene to encourage discussion or to add some little pieces of information and he is strongly tempted to break the silence by filling it, lecturing the students…. But this was not the aim of the activity he had planned. His encouragement to move around and look at things are seldom followed, because students are actually “moving around” with their camera controls, so they do not see why the teacher is asking them to do what they are already doing.

The solution could be:

a)      to abolish camera controls :)   …..impossible in SL

b)      go all together around the place and stop all together in front of different art pieces. It works, but it tends to be more teacher leaded than what we would like, and less student centred than what we aspired to. As well, since when Mr. teacher is present we all aspect him to “do things” and not us, the conversation lead (and load) will often fall on him.

This is what I learned while organising art exhibition in 2008, and what remembered when visiting an art gallery in 2009, where we visited in group the gallery and I asked in turn the students to chose an art piece and to discuss it together.

Yet, I do not know how and why, I forgot it completely when carrying out our visit to the Assisi Cathedral, where everybody just stood at the back of the church and nobody really knew what was going on. Since I’m still hitting on my head with a pan for my mistake, I decided to write it down, to learn a lesson and to remember it, and hoping that my experience will be somehow useful to other teachers who are planning similar things.

7 November 2009

Pyramidoodle, the kick off of a new project

Clicca sull'immagine per vedere le altre foto di Fiona

On Thursday I was invited by the Italian group Pyramidoodle, hosted on the beautiful Solaris Island, to present a little thing I prepared for my Italianiamo activities and share with them the experience and some reflections.

Pyramidoodle is one of the multiple expression of the Pyramid Cafè group and its aim is to encourage the use of 3D and virtual environments (Second Life, OpenSim among others) to help organisations, groups and educators to meet and share their knowledge in an informal and playful way.

I’m very glad to have had the chance to see them in action from behind the scenes because they gave me a lesson on how to organise an event.

In my, by now rather long life in SL (I will be 3 on the 11th of November) I’ve never took part to anything so well organised (and it is to be said that I worked for almost a year for one of the biggest language school in SL).

Beside being connected in streaming to multiple places in SL, we were streamed as well in Opensim. Nothing was left to chance: each member of the organisation team had a defined role: Fiona was taking photos, Crisma was recording the event, Junta was typing what was being said for those who could not hear it while Zogia, Salazhar and Magicflute were introducing the project of Pyramidoodle and the event itself.

A part some little technical problems (what would be the fun in SL if one knew that everything will work perfectly?) due to the number of avatars participating, the event went on pretty also thanks to the collaboration of all the attendees.

The closing of the evening with small talk and playful improvisations was particularly pleasant and gave us the chance to know each other a bit more.

If you have time (it’s quite long) you can see here the video shooted by Crisma.

25 September 2009

italian machinima (1)

for further information: http://npirl.blogspot.com/2009/09/sneak-peek-feature-length-machinima.html

By the way, I discovered that there is an Anna Begonia’s sosia among the actors.

At least they go to the same hairdresser.

if you want to see all the photos: http://picasaweb.google.com/evolutie/Volavola#

2 September 2009

A trip “abroad”

Recently I discovered that Philip Rosendale, the founder of SL, claims that meetings in Second Life are better than real life because there’s no threatening eye contact. It was a real satisfaction for me, you know. I do not find eye contact “threatening” but I don’t see the reason of it in virtual world. I do not feel that we need eye contact in order to communicate and to understand each other in SL. On the contrary: I have  a confession to make. Shhh.. don’t tell anybody, but in SL I actually never stare at peoples faces:  I love camera controls: I look around, zoom in on a detail of your t-shirt, then, if I’m in a new place, I start exploring the land around me, go back to your face to notice that you changed your eye colour, position the camera so as to have a general view of the group and can see who’s talking at each time, then spin around, etc. etc. Does it distract me? Not at all: I’m listening and interacting with you… It’s like drawing on a napkin… it helps me concentrate.

So, when fellow educators in SL say that they would like to have facial emotions… well, I do not see the point. If we are talking I can hear your main facial expressions in your voice, if we are writing, we will add emoticons and lols to our chat.

Limitations sometimes are useful, above all for language learning. If you do not agree, try to think about the last time you helped someone in SL to perform a task: you had to use a looot of language, and to be very precise. And the person you had to help had to help you to help him describing in detail what the problem was, what he or she wanted to achieve, what was on his/her screen etc.

Let’s think now what happens in RL if someone ask me for help to do something? Mhm I guess that I would show him how to do it, and then ask him to repeat the task, correcting him here and there. Very little language involved though.

I’ve been thinking this over again this afternoon, after I closed my Novicraft session.

I was invited along with some colleagues by Paul Sweeney to take part in a Novicraft virtual team building game, and asked to download the program.

Since, according to my grandma I’m very curious, and according to Alpha Lorgsval, a good virtual friend of mine, I’m very impatient, immediately after installing the program I jumped in to have a look around.

I‘m well aware that people usually like what they already know and miss those things that they already have and that therefore I  would tend to compare it with SL and that I would be very critical, at least at first.

The first thing I noticed was… no pigtails!!! Nor red eyes!!! Unbelievable! This game cannot be good if it does not let you have pigtails and red eyes!

Ok, Antonella, take a deep breath, calm down and go on: this is not SL, this is not SL, this is not SL. Understood?

The commands to move around were very easy to learn, and very limited too: walk, turn, jump, mouse look, normal look, open inventory, interact with an object and… that’s all. NO TELEPORT? How can people move in a virtual world without teleport? This is not going to work.

Then the big day arrived. There were we: three from Paul’s team, HP, a Swiss management consultant and Lotta’s avatar, representing Novicraft. We introduced ourselves. Before leaving us alone Lotta checked if we all understood our task: we were prisoners, and we had to escape.

We spent two hours overcoming physical obstacles (and without flying my dear!), being blind and letting other guide us (no camera controls! No way to have a peek at what’s going on around you!), deciphering together how to make things work, how to fulfil the tasks assigned to us (without even being able to pass object to the others or to rez them inworld to study them together). We discussed, made hypothesis, coordinated ourselves and talked, talked, talked.
The two hours seemed minutes, we had great time, our team worked together smoothly and we all felt deeply satisfied when solved some of the puzzles.

So maybe it’s time to put some more limits in SL to let people talk and reason together instead of simply clicking.

If you are intereted in Novicraft, check this: NoviCraft: virtual world team building

15 August 2009

On avatars

I’m reading the blogpost Is your SL avatar a projection of yourself? by Shirley Williams and reflecting on my relation with Anna Begonia. I’m one of those who talk about their avatar in 3rd person. Anna Begonia does not resemble my cellular self at all: she is a brunette, wears pigtails, has red eyes and looks much younger (and thinner) than me. On the other hand, I usually say: I met Carol, I talked with Misy, I was interviewed by Cvetcka students, I’m working on a new activity for Italianiamo. So it’s a case of mixed identities :) .

This week I’ve actually been thinking a lot about avatars and the importance they have in our lives (both SL and RL): a friend of mine and former colleague woke up one day to discover that he did not have anymore access to his avatar. The company he was working with and who owned the avatar decided out of the blue, without even bothering to tell him, to deny him the access to his avatar. Normal, I would say, if this happened when he stopped working with them, less normal if it happens 8 months afterwards.

When he warned me that he wasn’t anymore himself I was shocked. For how things happened, and because I realised that he was loosing not only his inventory but, more important, his contact and his “name”.
Name in SL is very important, it’s how people know you, is what people know about you, it represents you much more than in RL: in SL you can change aspects but people will recognise you by the name. Your SL name is your reputation and in some cases of very well known people is a sort of brand. I will buy a scripted object from Eloise Pasteur, go to an event organised by Dudeney Ge, read with attention a blogspot by Tateru Nino because I know their “brand” means quality. I trust them even though I do not know them personally and in many cases I don’t know who they are in RL.

To think that now another person can go around with the name of my friend (although I hope with another aspect, since the avatar face resembled very closely my friend’s) gives me creeps, and I understand how students once felt when they discovered that an avatar they were very found of was actually another person (I think the original one left because she was sick of delayed payments). It makes me simply dizzy to think that I cannot be sure of the person beyond the avatar, but yes, this with avatars owned by companies and school can happen.

When I was working for Languagelab I was told that I was to use a company avatar. I understand the reasons, and I even found the idea very practical but I was very annoyed to leave Anna Begonia at home. She was the one that got me that job, wasn’t she? And she had been around Languagelab for quite a while, developed a relationship with students and co-workers, she had a character and I’m very fond and proud of her.

To prepare me mentally and to make the change less abrupt to students I made another avatar. I did her rather ugly, with a big nose and a pronounced jaw. While I was making her I did not love her at all… it was something forced on me, it was an idea I did not like but understand and that it was my duty to accept.

The funny thing is that when I was going to choose a skin for her I did not stop until I found something that made her look rather pretty. It was as if in the process of making her I developed a sort of affection towards this new and unwanted representation of myself, as if she came to live and I couldn’t be cruel to her and make her ugly and nasty.

And yes, she wore sort of pigtails and had red eyes.

Luckily Languagelab never managed to make us all a company avatar and I did not have to contact all my friends and coleagues in November 2008, when my collaboration finished, to warn them that I was not anymore myself.

In memory of old times I add here a Languagelab video documenting classes and citypeople activities from October/November 2008.

11 July 2009

burglar buddy

An artist friend of mine was totaly disappointed when burglars visited her house and did not steal any of her works. It seems that to have one’s art work stolen adds up to your value.

In this case, I cannot complain. Yesterday while I was teaching some basic SL skills to a group of newbies someone stole almost all my brand new portable tutorial. Almost all because they left the room we were in, at least. But it was a big surprise for me when I said: let’s go to the next room… and we had the sky above us, and the sky below us… Not a big problem, since I rezzed a new one, but I think it’s rather representative of the culture of some people in SL: not sharing and collaborate with others but simply stealing.

As well, it was very annoying to have the staff of the sandbox to question us when we arrived (Who were us? was it a group? What were we going to do? and then they started sending their group to everybody…) I thought sandboxes were place anyone could use freely, with some norms, of course, but not a place where you feel intimidated or where to hunt for newbies to add to your group (and probably spam with notices ever after).

Lesson learned: when one brings inworld a group of newbies, only in well known sandboxes.

Here are the builder buddy that I made lately.

20 June 2009

A place on your own

I’ve been always openly critic to those who owned many sims. I’ve been even critic to those who owned one single, simple, tiny little sim. “You have the whole world to explore! There is no any need to own land. Land owner are usually more than happy to let you use their land for education!” I was crying aloud from the top of my inexperience.
One year later I’m the tenant of an office, shared with a colleague and dear friend, and two little potatoes field (someone prefer to call them launchrooms, but mines are really bare potatoes field).
I rented first the office. I wanted to try to play media and where I worked at the time I did not have that permission, and I wanted to put some freebies in a very well known online shop, therefore I needed a small place to put the boxes. We rented our office for 3 months, and in that time I came to appreciate so much the community, the well runned sim and the chance of working on my own, with no one coming to chat with you (yeah, yeah, SL is a wonderful social place, but it’s impossible to do anything interesting if one spend its entire time chatting around) that we kept it after the summer.

My second estate :o ) was offered for free by an enlightened educator. I wanted to start a personal project and needed Italian learners: the best way to find them in the vast immensity of the metaverse  was to publish the weekly meeting time and day in Events, and wait to see if someone dropped by. I could not use my little quiet office for that purposes or the quietness would have disappeared soon after. Here again I found a nice community of educators and I really enjoyed my stay. Unluckily, we had a bad griefers attach and it was decided to let in only those belonging to the group. A very understandable decision, but I wanted something open to everybody, where everybody was always welcome to come and have a look, or take part in the activities.

Therefore I started looking for another place (and as soon as I found it and paid 3 months in advance, the previous place opened the sim again to everybody… la miseria!)
My third potatoes field is not for free but is cheap, and the owner is a nice guy who lives and let live and gives you even terraforming perms (that I tried out immediately, but very, very warily, thanks to Bea experience.

To have a place on my own is very important now for me and I could not go without it. And not only because it’s a meeting point for my activities, it’s also a place where I can learn a bit to manage a bit land, how to tackle griefers attacks (3 in 11 months, each on a different estate, yes griefers are not a legend) or how to play media. It’s also a place where learners can rez and run scripts, where I can leave material for those who want to come back to rehearsal some of the vocabulary, or a place that they feel they can use also when the activity is over.
But I’m still very critic with those who own kilometres of land and use only a tiny part of them ;o) Is it a contradiction?